Jan 16, 2008, 03:31 PM // 15:31
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#21
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Guardians Of The Stars
Profession: Me/Mo
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Well there is one more thing about Proph, besides being my favorit part, you don't have to pay for skills , well for lot of them. But besides that there isn't really much difference , so as someone said pick up the necro you like the best.
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Jan 16, 2008, 03:38 PM // 15:38
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#22
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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the main consideration is the face and hair style, right?
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Jan 16, 2008, 03:53 PM // 15:53
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#23
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Academy Page
Join Date: Nov 2007
Location: Europe
Profession: D/A
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Quote:
Originally Posted by Hong Kong Evil
the main consideration is the face and hair style, right?
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> The only consideration. There is no other real point. Factions levels up faster, Nightfall is freeriding into GWEN for boxing to lvl 20 and Prophecies is pretty easy and linear.
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Jan 17, 2008, 03:31 AM // 03:31
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#25
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Coloneh
apparently none of you noticed the energy costs of summon spells? they are all 15+. how can you hope to efficently use these with only a few sould reaping. low-level MMing dosnt compare to low-level hexing
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I was unaware that a MM is useless unless he has ten. I was unaware that on the early parts of the game, you were fighting lots of large groups
Please try it before dismissing it
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Jan 17, 2008, 04:23 AM // 04:23
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#26
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by blue.rellik
I was unaware that a MM is useless unless he has ten. I was unaware that on the early parts of the game, you were fighting lots of large groups
Please try it before dismissing it
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I did. I discovered that you run into HUGE enrergy problems and you minions dont end up doing much of anything. hexes just outperform minions at early levels.
besides the point of a MM is to make a wall, a wall has more than 4 minions. alot more. they do deal damage, but It should be obvious to anyone who has played a necromancer that SS spamming does much higher damage.
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Jan 17, 2008, 04:32 AM // 04:32
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#27
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Coloneh
I did. I discovered that you run into HUGE enrergy problems and you minions dont end up doing much of anything. hexes just outperform minions at early levels.
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Oh really? Can you tell me what good killing curses necros will have early on?
Anyway, UR DOIN IT RONG! I've ran a MM necro through prophecies and I never had much problems, heck I was even running Bone Fiends after I reached Lion's Arch
Quote:
besides the point of a MM is to make a wall, a wall has more than 4 minions. alot more. they do deal damage, but It should be obvious to anyone who has played a necromancer that SS spamming does much higher damage.
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O RLY? [skill]Order of Undeath[/skill]
I think you forgot to raise your Death attribute when you were playing because my minions were raping Charr/Stone Summit/White Mantle like nothing
Last edited by blue.rellik; Jan 17, 2008 at 04:34 AM // 04:34..
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Jan 17, 2008, 09:29 AM // 09:29
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#28
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Depends how competent your Heroes are, you might find that with sub-level 20 mobs, your 2 second cast hexes will always land when the mobs are nearly dead.
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Jan 17, 2008, 01:42 PM // 13:42
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#29
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
Originally Posted by Coloneh
I did. I discovered that you run into HUGE enrergy problems and you minions dont end up doing much of anything. hexes just outperform minions at early levels.
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How in the world do you run into "huge energy problems" with Soul Reaping as your primary attribute?
Quote:
besides the point of a MM is to make a wall, a wall has more than 4 minions. alot more. they do deal damage, but It should be obvious to anyone who has played a necromancer that SS spamming does much higher damage.
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The amount of minions you need is relative. We were talking about using minions when starting out; 3-4 is sufficient in early stages of the game.
SS spamming? At level 5? I'm very impressed.
Last edited by Olim Chill; Jan 17, 2008 at 08:00 PM // 20:00..
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Jan 17, 2008, 07:58 PM // 19:58
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#30
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Lion's Arch Merchant
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At the beginning of the game you don't need a potent build anyway...
Hell, I won a mission in Shing Jea with a dagger necro without lead attack in my team.
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Jan 17, 2008, 10:49 PM // 22:49
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#32
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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The idea that MMs suck until you reach a certain level is utter tripe. The lower level you and the opposition are the stronger the profession is.
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Jan 17, 2008, 11:43 PM // 23:43
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#33
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
Originally Posted by FLIPmode
Thanks for the replies guys! Except now a quick question: what IS the most reliable way of getting to 20? I saw people saying that curses is best, while MM sucks until certain skills are acquired and minions become strong enough
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Well, you've heard quite a few people state that MM works just fine early on. If that's the approach that appeals best to you, go for it. There's no good reason why you can't succeed.
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Jan 18, 2008, 01:05 AM // 01:05
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#34
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Olim lll
How in the world do you run into "huge energy problems" with Soul Reaping as your primary attribute?
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becaust at levl 7 you cant spread between death and soul reaping enough to cover the energy of summon spells.
Quote:
Originally Posted by Olim lll
SS spamming? At level 5? I'm very impressed.
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that had nothing to do with low-levels, i was just pointing out that SS out-damages MM.
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Jan 18, 2008, 02:08 AM // 02:08
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#35
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Level 7: 30 Attribute Points
Death Magic 5+1+3
Soul Reaping 5+1
Bone Minions: Costs 3e if including death of minions. Returns summon level 7.
Bone Horror: Costs 4e. Returns summon level 11 (4 levels above your own.)
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Jan 18, 2008, 03:25 AM // 03:25
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#36
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Coloneh
becaust at levl 7 you cant spread between death and soul reaping enough to cover the energy of summon spells.
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Oh because you know, minions will be dying really easy right? I mean your minions would be like getting one-shotted by the monster mobs right?
Again I did up until the desert with a mm (I didn't even have BotM until Magumma jungle) and I was able to keep up a steady stream of minions all who could kill things. You do realize you're not fighting lvl 24s, don't you?
Quote:
that had nothing to do with low-levels, i was just pointing out that SS out-damages MM.
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That's nice.....wait, what does that have to do with the topic at hand?
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Jan 18, 2008, 04:24 AM // 04:24
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#37
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by blue.rellik
Oh because you know, minions will be dying really easy right? I mean your minions would be like getting one-shotted by the monster mobs right?
Again I did up until the desert with a mm (I didn't even have BotM until Magumma jungle) and I was able to keep up a steady stream of minions all who could kill things. You do realize you're not fighting lvl 24s, don't you?
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yeah, you can make minions. woot. but you cant make a wall. walls are good.
Quote:
Originally Posted by blue.rellik
That's nice.....wait, what does that have to do with the topic at hand?
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you said you dont need 10 minions to be effective. i agree youneed 9. but i pointed out that you need a wall. thats the point of a MM. if minions didnt block foes there would be no reason to ever switch from SS's superior damage.
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Jan 18, 2008, 05:01 AM // 05:01
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#38
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Coloneh
yeah, you can make minions. woot. but you cant make a wall. walls are good.
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Because those lvl 6 Crimson Skull pirates are sooooooo scary. Obviously you need a Paragon with Sy/TNTF to fight them
Quote:
you said you dont need 10 minions to be effective. i agree youneed 9. but i pointed out that you need a wall. thats the point of a MM. if minions didnt block foes there would be no reason to ever switch from SS's superior damage.
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What the hell does this have to do with low level?
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Jan 18, 2008, 05:09 AM // 05:09
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#39
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Coloneh
yeah, you can make minions. woot. but you cant make a wall. walls are good.
you said you dont need 10 minions to be effective. i agree youneed 9. but i pointed out that you need a wall. thats the point of a MM. if minions didnt block foes there would be no reason to ever switch from SS's superior damage.
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I posted something rude here first but decided to change it in order not derail the discussion.
The only use of a MM isn't creating a "wall", least of all at level 7. A tank, strictly speaking, creates a "wall" with 1 character. What the minions provide, more than the "wall", is damage mitigation and attracting aggro.
An MM creating six allies of approximately same level or some levels above his own is a very good addition to the team.
Last edited by Moloch Vein; Jan 18, 2008 at 01:22 PM // 13:22..
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Jan 18, 2008, 07:10 AM // 07:10
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#40
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Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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Quote:
Originally Posted by Moloch Vein
Level 7: 30 Attribute Points
Death Magic 5+1+3
Soul Reaping 5+1
Bone Minions: Costs 3e if including death of minions. Returns summon level 7.
Bone Horror: Costs 4e. Returns summon level 11 (4 levels above your own.)
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Why in the blue hell would you be running a -75hp rune at level 7?
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